



they arrive, visitors log in and activate their 3D-printed vessel replicas linked to their
personalized Avatar. As visitors are oriented to the hashtag feedback process, they see
a projection of the exhibit's trending hashtags and accompanying vessel artifacts.

vessels as they engage in a puzzle block interactive that explores comparisons of the
human anatomy and the anatomy of a vessel. Through gestural actions, visitors activate
a LCD transparent display to show information overlayed in front of the actual artifact.

Moche's use of symbolic communication and record keeping in place of a written
language. The activities have the spirit of popular games such as Pictionary and I Spy.



clay on a wheel. Visitors also learn about different pottery making methods with a
hands-on interactive that digitally simulates the experience of creating pottery.


were assigned. They can use data they collected throughout the exhibition and can also
borrow elements others have created. Visitors are prompted to share their activity
from the exhibition on their social media channels, a modern-day form of communication.



EMBODIMENT:
VESSELS OF THE MOCHE
MUSEUM EXHIBITION DESIGN
Role
- Concept development
- Thesis development
- Design development
- Exhibition identity/branding
- Media content development/design
Objective
Create an exhibition about Moche pottery vessels that will prove an original thesis
Client
Center for the Future of Museums (American Alliance of Museums initiative)
Location
Memorial Art Gallery, Rochester, NY
Primary Audience
Millennials
Graduate thesis project
Thesis Statement
By examining George E. Hein's principle of how language affects learning, exhibitions will modernize museum constructivist learning techniques by using the nature of the language of new media as a vehicle for communication. This will allow museums to better respond to the evolved needs of a twenty-first-century audience, particularly millennials.