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The activities of the other floors form the foundation for the 2nd floor — the culmination of the museum experience to promote careers in media, science, technology, and art. 2nd Floor activities bridge the SWTL world with real world activities that professionals would do.Concept Development Thematic Floor Plan Movie Maker: Visitors rearrange the order of movie clips to create a scene,
learning about the storyboarding creative process.Movies
Game Developer: To experience the prototype process, visitors
change the genre of a well-known game and build their own game.
Game Lab: Visitors try out game prototypes created by others.Gaming
Music Looper: Visitors use looper technology to build a solo composition.
Music Circle: Visitors can then mix their creations with the compositions of others.Music
Professional Character: Through tracking technology and a fun survey, visitors
receive customized stats that match them to a character in a potential career.
Results will be transmitted to the atrium and be visible via a live feed.Logout
Logout Storyboard Atrium Projections: Visitor-responsive data creates dynamic projections in the Sony Plaza AtriumLogout Atrium Projections

SONY WONDER
TECHNOLOGY LAB

MUSEUM EXHIBITION DESIGN


Role

- Concept development
- Exhibit activity development


Objective

Concept redesign of 2nd floor activity areas of Movies, Gaming, Music, and Logout


Client & Location

Sony Wonder Technology Lab, New York, NY


Primary Audience

Visitors ages 7 and up


Student project

Copyright © 2021 - Pauline Lu

Images and ideas may not be reproduced wthout the express written consent of Pauline Lu